The idea in "South Park Rally" is not to finish several circuits of the track, but instead to find the quickest routes between different locations. For the most part, you have to perform certain tasks before your opponents do. These tasks or races can be split into two different types; checkpoint or tag.
In checkpoint games you have to make your way between four checkpoints in order to win, and in tag games you have to steal objects off your opponents. This is all quite complicated to start with, and the poorly designed levels don't help any. Attempts have been made to make the game as clear as possible, but these all fail miserably.
On the head-up display you get a map showing everyone's position and a big blue arrow above you pointing towards your next arrow on the play area pointing at the item you need. The green arrow is at least some help, but NASA would have trouble finding some of the things in this game even if they were using the Hubble space telescope.
The map on a lot of the levels is too confusing because of dense roads or overlapping sections, and the blue objective arrow only comes on when you are near the target. This doesn't exactly help when the objective is moving! Once you get into the game and become used to its workings though, the whole idea seems genius and can be more fun to play than any straightforward race. Take, for example, the Mad Cow run. On this game you have to get hold of and keep the cure to mad cow disease, curing percent of your disease to win.
This may sound simple, but is great fun when you've got five other computer cars going after the cure as well, all battling for salvation. On another game you have to collect Cupid's bow and arrow to shoot all the other players with - no prize for guessing this takes place on the Big Gay Al track!
All seven of the tracks on offer each have their own in-jokes and references to the South Park series. Die-hard fans will no doubt take great pleasure in spotting all the bits from various episodes. There are also a surprising amount of characters in the game to choose from - including secret characters, there are 27 in total! For your pleasure you get everyone from Starvin' Marvin right through to Jesus, who Nintendo banned from the first N64 "South Park" game.
You'll be pleased to hear that each and every one of them has their own little batch of immature sound effects to bring a smile to your face. Keeping true to "South Park", all of the weapons in the game are linked to the series in some way or another. As you run over the brightly coloured boxes you will collect Terrance and Phillip fart boosts. Pink Eyes and Ten Dollar Whores to unleash at your enemy.
Most of the weapons are useless because of how difficult they are to aim, but it's still good to see your opponents fall victim to the likes of the Mexican Staring Frog.
Some of the boxes when collected give you a booby prize, the most amusing of which has to be the Saddam Hussein attack which fills your screen with images of the evil dictator, obscuring your view. One major let down of "South Park Rally" is the graphical effects from the weapons, which do look a little weak for what they are. You want to see a little more, when firing projectile vomit at another racer, than a few yellow specks!
The graphics themselves are nothing to get excited over either, and it is sad to say it does feel like you are running the game through Sony's box. This polygonal unsmoothed approach may have removed all fog, but it doesn't do the look of the game any favours either. The biggest disappointment of "South Park Rally" comes when you gather up four mates to play the multiplayer game. Unless all four people know the game inside-out or have the patience to learn it, there is no fun at all to be had.
It would have been so much better - and long-lived - if the game were a mix of straightforward races and party-style games. Instead all you get are the party games, most of which destroy any element of fun because not everyone will know how to play. Suffice to say if you are looking for a good fun multiplayer racer game, then don't bother looking here. After a shaky debut, Acclaim's South Park games are making steady strides towards respectability.
The studio's portfolio includes The Magic Circle and The Blackout Club , two games that are much more explorative and narrative-focused than Rally. There's little information surrounding the new South Park title, but hopefully, it will focus on storytelling and utilize the license fully.
He's taken that storytelling prowess and analysis and is applying it to gaming, where stories are aplenty. He's based out of San Diego, California, and when he's not writing, he's probably looking for another creative outlet in the form of playing Magic: The Gathering or Planet Coaster. Further, the developers at Question have a diverse range of experience on single-player projects, including BioShock , Dishonored , and both of the South Park single-player RPGs.
Perhaps Question is creating a co-op RPG or a co-op first-person game, building off the experience of its team. One thing that Question does make clear in its job listing and company information is that it's a small studio. It'd have to be something smaller, which is why reusing its procedurally generated level technology makes a lot of sense.
An asymmetrical multiplayer game, co-op experience , or something similarly small in scope could absolutely work. Now that the cat is out of the bag regarding the new South Park game , an official announcement is likely to be made before too long.
Answers regarding what kind of game Question and South Park Studios are making will likely be forthcoming soon, if only to set realistic expectations for fans. Similar games Fellow retro gamers also downloaded these games: South Park Win V-Rally: Edition 99 Win Sega Rally 2 Championship Win International Rally Championship Win Sega Rally Championship Win Boss Rally Win Follow Us!
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