Deleting this "also" would additionally improve the page's aesthetic, as currently the final line of this section is one word, leaving extraneous white space between this section and the next. I hope this edit is within the rules, and thank you. Done, but I also added a comma right after the quote. Hello, I am an Admin, the one who recently protected the article over the various disputes regarding the article, largely the character Quiet.
I don't wish to get involved, as I am merely an Admin who is monitoring and mediating, but I will throw some ideas out there to facilitate discussion: 1.
Comment on content, not editors. Stop alluding to other editors, and how ludicrous you may feel their stance is. Make your point about the topic at hand, and then stop. Again, these types of response only serve to flare up the temper of the opposition, or get people off topic. Stop with all the long-winded responses. They do not facilitate discussion, they bring them to a halt.
Keep it to short, focused responses. These massive responses typically will only hurt your own point - people often times don't read them all, which may confuse your point, and it makes it too intimidating for other to catch up on and join in. It basically discourages more outside input. IP editors, please stop Please take a moment to review my edit. I made the following changes: 1. I don't agree that removing the direct quotes in this section aids the section, nor is it 'more professional'.
Also, changing "that typifies Kojima's work and the Metal Gear series as a whole" to "intended by Kojima and present in many games of the Metal Gear Solid Series" changes the meaning of the text to something not intended by the source. As such, I have reverted the edit by brand new user ShiningExample. Sergecross73 msg me, 8 May UTC 1. I take it you're not willing to compromise to improve the wording of the section? That would be unfortunate. If you are inclined to open yourself up for compromise it would be prudent to offer alternatives which reflect the source better if you think the message has been altered too much.
Need to addCategory:Video games containing microtransactions — Preceding unsigned comment added by Namely, it confirmed that the usage of cassette tapes to give backgrounds into the story would be returning in the game, and that completing Mother Base to a certain level would result in the various nations viewing the Diamond Dogs as a threat and thus increase the frequency of the attacks. After that, the player was given the option of installing nukes to deter the other nations from attacking.
It also briefly implied that it would be released on March 17, , but after contacting Konami, it quickly changed the date to Early On July 29, Konami announced that it would use its placement in the Gamescom conference at Cologne to unveil new development details about The Phantom Pain , as well as uncover some development about Pro Evolution Soccer On August 11, some gameplay was featured regarding new tricks to be used for the cardboard box, including having it stand and act as a decoy to distract a soldier into thinking it is an ally, an upright bikini model ensuring the soldier rushes over and leers at it, and a sideways bikini model with the same reaction.
The ending of the gameplay demonstration also implied that another item, a "helmet" of sorts modeled after a PS4 bag, would be included in the game. Specifically, the player can tell their horse where to poop, and it would cause enemy vehicles to crash similar to running over a banana peel; the player can encounter wolves as threats; the player can use the fulton as an improvised weapon, such as lacing a Jeep with C4 and then fultoning it and detonating it near a searchlight-equipped chopper; lastly, the player can infiltrate other Mother Bases in multiplayer which also feature different codenames such as Stubborn Sheep or Roughneck Raven , avoid guards as well as infrared laser grids, and fulton everything in the area, although they might risk encountering another Big Boss in the area, who is wearing a different camouflage uniform.
Geoff Keighley also confirmed that an extended version of the 25 minute demo would be shown later the same night with material that wasn't shown initially, and also that he'd ask Kojima about the status of his Silent Hill project.
It would be released on Steam. It wouldn't be playable, and ToraShiro confirmed that the setting of the demo won't be in Afghanistan. A Kojima Station episode released on September 10, showed a new clip from the game, displaying Quiet's materialization powers. The same clip also showed soldiers bearing resemblance to the Ocelot Unit. Set in Africa, it introduced a variety of previously unconfirmed features such as airdropping different camouflages, in this case going from Naked camo to a Sneaking Suit , as well as interchanging "buddies" in the "Support Buddy" function of the iDroid.
The demo showed that the player could airdrop as well as Fulton Recovery both animals such as horses for transport, and characters as evidenced by Quiet acting as combat support throughout much of the demo. Also present was a new use for decoys, as aside from distracting enemies into thinking the decoy is Big Boss, the player would also be able to inflate the decoy and cause enemies to be thrown in to the air.
The demo also featured Big Boss' prosthetic hand being golden instead of the often seen red. Throughout this demo, Kojima also noted that The Phantom Pain would be released in , which dispelled the rumors of a late release.
A later demo released on September 19 was largely the same as the earlier demo, only differing in that Snake uses the Naked Camo for the whole demo rather than changing into the Sneaking Suit.
On September 20, extended footage in the TGS demo was shown depicting Big Boss receiving a one-eyed wolfdog pup named DD as well as it accompanying Big Boss on its first mission with its owner. In November , Kojima, during an episode of Kojima Station , revealed that in order to interrogate soldiers of a different language, the player would have to recruit soldiers of the same language so they could serve as an interpreter of the interrogation.
On December 5, Kojima and Sutherland unveiled the trailer for the third iteration of Metal Gear Online , confirming the use of various weapons and systems, as well as Ocelot as a playable character.
Tom Sekine also stated it was a work on progress, and the Metal Gear Online official Twitter account also requested for any suggestions on how to make Metal Gear Online better suited for the players. When asked about the release date, Kojima refused to reveal it. An image tweeted by Kojima revealed that the seats for the chopper could alternatively be used as a weapons rack.
It was also reported that Kojima Productions was affected by the fallout as well. On April 22, Christopher Randolph commented that the game was going to be graphically shocking, and that it would also explore further into the dark history of the Emmerich family.
On May 14, various European journalists covered a playtest of the game. On June 8, it was revealed that the key art for The Phantom Pain would be made by Pablo Uchida, and that it would be released in Japanese stores after E3.
On June 9, the embargo on journalist reporting of specific details on The Phantom Pain was lifted. On June 11, the game was available for pre-order on the PlayStation Network. It was also revealed that it would be featuring micro-transactions. On June 12, Geoff Keighley, who was going to be presenting at the first Live at E3 YouTube Show event, confirmed that the game would have a trailer at E3 , and it would be roughly six minutes long. On June 15, the E3 trailer and teaser were released at E3.
On June 17, Konami gave some details about weapon customization, buddy outfits, and playable female soldiers. On June 18, a 40 minute demo for The Phantom Pain was released. On June 19, the voice actress who voiced various Diamond Dogs female soldiers was unveiled. There were also some complaints about The Phantom Pain being too dark, with Kojima eventually addressing these complaints on his Twitter account on June On June 26, some more info was revealed about the game by various previews, E3 related events, and journalists.
On July 2, Konami unveiled a retrospective to the E3 demo of The Phantom Pain , [] and also later revealed that same day that an alternate sequence demo for the E3 demo would be unveiled on a future date. It featured four different ways to complete the story mission shown during the E3 demo. The former while showcasing some pages of the artbook also gave some hints about certain characters and story developments.
On July 9, the game was revealed to have been nominated for an extensive list of awards at E3 On July 22, the game was made available for pre-order on the PlayStation Store, revealing the download bandwidth sizes for the PlayStation 3 and PlayStation 4 versions as being In addition, Kojima also unveiled the final poster for the game before release, set to debut in Japanese stores in August, depicting Big Boss and Quiet covered in blood with the tagline translated from Japanese as "Stained in blood, the aftermath of revenge.
In them, the two characters were drenched in blood in a rather exaggerated manner, which Kojima when unveiling them likened it to a horror film. In addition, Konami unveiled the final covers for the game. It is mostly the same as what was already shown, with the main differences being that the Kojima Productions logo and the "A Hideo Kojima Game" tagline were removed. On July , the game was subject to a Japanese Boot Camp, unveiling various merchandise and gameplay.
On August 3, it was confirmed that, in addition to the Mother Base demo, there would also be a new trailer at Gamescom premiering on August 5. They also announced that the game would have several bonuses. In addition, it would support resolution up 4K, Steam trading cards, and custom soundtracks. The console versions will be released on October 6, while the PC version will be released sometime in January In August , the system requirements for the PC version was announced.
It requires the following: []. Between August 3 and August 4, Hideo Kojima also took to Twitter to say several things relating to Metal Gear : Namely, he elaborated on the earlier poster prototypes that he had earlier posted, [] citing that Big Boss will fall into Hell during the game, and felt he should express that with visuals rather than words.
Konami also ended up releasing a promotional website and video depicting a guy being inspired by Big Boss's vow to kill Quiet if the time comes to make sacrifices if necessary. They also elaborated on the reasons why Kojima had the falling out with Konami. Finally, Nikkei reported on the problems the workers had to undergo in Konami Japan. Kojima later took to Twitter shortly after the release of both the trailer and the demo, further elaborating on how the gameplay would impact the cycle of revenge.
He also explained that the scenes with Snake on an IV are for particularly serious injuries he had suffered on the field. Starting on August 5, a series of short videos called "V logs" were being published on the official Konamich YouTube account and on the official Metal Gear Solid V site, showing brief snippets of gameplay for The Phantom Pain. There will be 20 V logs in all. On August 12, it was announced that new gameplay information would be revealed by August On August 17, Kojima unveiled on his Twitter account that he had spent days in the Editing room working on a new trailer for The Phantom Pain.
On August 18, a boot camp was set up on Konami's Los Angeles HQ where players could play the full game barring the ending and get a full taste of it.
It was a four day event that took place from August 18 to August Kojima later made some tweets relating to the development of the new trailer.
He also indicated that the launch trailer was nearly finished, although it wasn't clear whether this was referring to the new trailer in development he alluded to earlier or if he was making two trailers. On August 21, a leak occurred where scans for the Italian version of Piggyback Guides were exposed to the public, they included some information on the bosses, various developments on the characters Skull Face, Zero, Big Boss, Miller, Eli, Quiet, and the others, and also implied that Venom Snake may actually be a different person than Big Boss, although they stated they were sworn to neither confirm or deny the hints at Konami and Kojima Production's request.
On August 28, Kojima made a tweet where he claimed that Metal Gear Solid V was not actually Metal Gear Solid 5 , although whether this implies that it was a spin-off instead of a main entry is not clear.
The advertisements for the game slightly altered the scene where Snake reveals himself and says "Kept you waiting, huh? In the Japanese version, he is depicted smiling as he says this, while in the Overseas version, Snake looks somber overall.
Three winners are allowed. Although not directly pre-orders to The Phantom Pain , the player can also unlock additional elements in The Phantom Pain via pre-orders for Ground Zeroes at select chains: for the bonus edition, the player can unlock the Mother Base Staff member FOX. In addition, upon completing Ground Zeroes , the player will receive an additional Mother Base staff member and a special sneaking suit modeled after the one in Ground Zeroes.
Like the other two novels, the cover for the novelization features artwork by Yoji Shinkawa. According to Metacritic, the PlayStation 4 version received a metascore of 93, [] while the Xbox One version received a metascore of GameSpot gave The Phantom Pain a 10 saying, "There has never been a game in the series with such depth to its gameplay, or so much volume in content. The best elements from the past games are here, and the new open-world gameplay adds more to love on top.
When it comes to storytelling, there has never been a Metal Gear game that's so consistent in tone, daring in subject matter, and so captivating in presentation. The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is. If this is Hideo Kojima's final game, then he is stepping out at the top floor of the industry.
According to Metacritic, the game received a metascore of 91, [] while GameRankings gave it an average of The game was referenced in the " Black Friday " trilogy of South Park episodes in Venom Snake getting a red right left prosthetic hand was referenced in the Star Wars Marvel one-shot " The Phantom Limb ", where the protagonist, C-3PO, ends up getting a red arm to replace his left arm, explaining his red arm in The Force Awakens.
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