Assault - Dedicated upright. Both Blue and Teal version teal is more rare. Astrofantasia - Upright dedicated game. Extremely hard to find. Blasted Bally - Dedicated Upright. Only made. Wide price range I know. Clowns Midway - Dedicated Upright. Crazy Taxi Sega - Dedicated Upright game. Cyberball Tournament - vs. Demolition Derby Bally - Dedicated 4 player version.
Cocktail around the same price. Cocktail version a little less desireable. Eliminator 4 Player - Dedicated cocktail XY game. Very Rare! Cocktails dedicated go for around the same price. Joust - Dedicated cocktail.
New York! Board is worth more alone. Offroad Ivan Stewart's - Dedicated 3 player upright. Shoot the Bear - Seeburg. EM gun game. Showdown - Conversion upright gun game by exidy.
Showdown - Dedicated button version by Exidy. Very rare and highly collectible. Splatterhouse - conversion upright game. More with Empire strikes back kit. Extremely rare. Collector less on craigslist price. Dedicated sit down two monitor. Tekken V- Dedicated Upright. Tempest - with or without Tempest Tubes. Terminator 2 - Judgement day - dedicated upright gun game. Tetris - Dedicated upright game. Thayers Quest - Upright game. Thunder Cross - conversion upright game. Thunder Cross 2 - conversion upright game.
Thunder Dragon - conversion upright game. Thunder Dragon 2 - conversion upright game. Thunder Force AC - conversion upright game. Tiger-Heli - conversion upright game. Taito rotatary games up in value! Trog - Dedicated upright game. Tron - Dedicated Mini game. Tron - Dedicated Cocktail game. Tunnel Hunt. US Vs. Usually a M. Up N Down - dedicated upright. Up N Down - dedicated cocktail. Ultra rare Pinball game by Williams. Ebay price. Viper Phase 1 - upright conversion.
Whodunit - exidy gun game. Wizard of Wor - dedicated upright game. It can be done but a good 'feel' for the game must be achieved in order to avoid disaster. A much better approach for dealing with the final few invaders, in particular the very last one, is to wait in the middle of the screen, firing ahead of the invader while nudging the movement control in the direction it is travelling to avoid a missile dropped directly over the player's laser base.
Every time you fire and miss you must wait until the shot reaches the top of the screen before firing again. Remember this and do not fire wildly at fast moving invaders, especially the last one. You will have time to shoot it if you do not waste time missing! The last invader is usually easier to hit when travelling right to left.
These tactics should get any beginner through to screen 3 or 4 if they are perfected and applied consistently. Once a player can regularly reach screen 4 without losing a life it is time to learn how to really master the game. I am talking about 'clocking' it past over and over again, always scoring points for a mystery ship, hitting 8 and more mystery ships per screen, hitting the mystery ship almost every time it appears, and reaching the 10th screen The score for a mystery ship is not based on any random event, it is controlled by the number of shots fired by the player before the mystery ship is shot.
On every screen the mystery ship is worth points if hit with the 23rd shot and on every 15th shot until that board ends. At the start of a screen, count your shots.
Count 22 shots. It does not matter if they hit or miss the invaders in fact if you can hit 22 consecutive invaders you are doing very well. Wait until the mystery ship appears. Fire one shot at it. If you hit it, you will score points. If you miss, well, there is always next time. Now, count your next 14 shots not including the one you fired at the mystery ship! Wait for the mystery ship and continue to use the '14 shots, 1 shot, 14 shots, 1 shot' counting technique until the end of the board.
The next board will follow the same pattern: 22 - mystery 1 - 14 - mystery 1 - If the mystery ship is travelling left to right, move to the right hand side of the screen and fire when the mystery ship is directly under the 'C' of player two's "score. The mystery ship appears at regular intervals of roughly 25 seconds. There is a tactic in space invaders called the 'wall of death' also called the 'death row'.
At a very specific time in the game, the player's laser base seems to become impervious to the invaders' missiles! When a line of invaders is on the second to last row the one before they "invade" their missiles cannot harm the player's base. Originally it was assumed to be a bug in the program, but I am fairly sure it was a deliberate feature maybe the first video game "easter eggs".
Either way, it is a vital feature of the game that can be exploited to reach level 10 and beyond. Shoot the invaders to leave a formation similar to the one in the screen shots below.
The trick is to travel with the invades when the last row is hurtling across the screen, shooting them in turn from right to left and hitting the last one just before it overtakes you.
Metal Slug. Iron Mikes Punchout. Red Plane. The King of Dragons. Astro Panic. R Type. Rick Dangerous. Prince of Persia. Air Attack. Hang On. Curve Ball. Ultra Balloon. Tic Tac Toe. Tank Man. Ruff 'n' Tumble. Blomby Car. Dr Tomy. Ninja Virus. JetPac Spectrum Game. Best League. Hard Wired. Chopper Drop.
Mug Smashers. Back Street Soccer. Fire Man. Karian Cross X. Pang - Ghost Hunter. Flip And Flop. News Game. Space Ship Game. Megaman polarity. Sonic Wave. Kung Fu Remix. The Great Giana Sisters. Dynasty Wars. Diver Boy. Magical Cat Adventure.
Zero Tolerance. Undercover Cops. Steel Force. Maze Master.
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